#include "Skelton.h"

BASE(Skelton, None, 100)

//HIDDEN
static void none()
{
	printf("none\n");
}

//SHARED
IMPL(int, init)
{
//your init

	return 1;
}

IMPL(void, destroy)
{
//your destroy
}

GETSET(int, skelton);

IMPL(void, fnSkelton)
{
	int old = I()->get_skelton(THIS);

	I()->set_skelton(THIS, old+1);

	none();
}


SETUP_IF(ENTRY(init), ENTRY(destroy), 
ENTRYGS(skelton), ENTRY(fnSkelton))